It's similar for me. I like games with a SNES-like difficulty level, where you get better and better and everything is quite exciting. With many modern games that are just sadistic, it happens that I fail in the same spot for 3 hours and have to realize that it's not going to work. In good games, on the other hand, I just have to find the right strategy or try again the next day with full concentration.
My next games will be a byproduct of me preparing the groundwork for Bobo The Cat 2.
They will contain new assets, reused assets and placeholders. The games will be independent and different from each other.
It took me 5 years and thousands of hours to make Bobo1 and it might be the same with Bobo2. So this is a good solution to reduce the time players will have to wait for the next game.
I am gradually trying to improve the graphics. The sprites will be in full HD instead of just HD resolution but it will still be a cartoony style. Don't expect something like "Ori". There is only so much one single cat can do after going to work.
I think the story of a Jump'N'Run should only cover the frame plot. Take for example Klonoa 2, the story was nice but actually unnecessary and slowing down the pace. But that's just my opinion, I don't want to offend anyone.
I wasn't sure what you meant by something newer but I hope I answered your question.