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I would have said similar things with Game Dav. The art is great, and you have implemented it beautifully in this game, which reading from your information might be one of your first, so extra well done! The effects, the wall climb and double jump were superbly implemented with fluid in motion makes this a great submission.

What I found very punishing was your decision to place such a hard obstacle first. The wavy "poison grass?" that coats the first steps, could be mistaken for actual, "step-on-me grass", so I died there a few times before realising what happened. Then, I am required to hang on a wall and then jump over, something uncommonly found in platformers, thus (I at least) kept dying 10+ times before I realised what was possible with the toolset you have given me.

My suggestion would be to try and bring the difficulty scale down a lot, and build baby steps. Some games here on this jam do a great job with this, I am sure looking around will help you reflect if this is your aim.

You have done something amazing here! Please don't keep it locked behind such a steep difficulty spike.

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Thank you very much for playtesting my game ! and for the feedback. 

Like I said in my reply above, your points are valid ! I spent so much time on art and game feel/ platformer mechanics that I couldn't make a better game/level design. I actually am a newbie in coding so it was very challenging to me ! Sorry for the frustration ahah. Also, as it was demanding a single level, I opted for a difficult one with hope that  people would hard try it, get tension. I know there are a lot of games submitted and sometimes I found it hard to get engaged in the first seconds of playing. Just my taste ! But with more time and confidence in my coding skills I would have revisited the difficulty for sure.

Again, thank you for playing and leaving a feedback ! (and I loved your game, def one of my favourites <3)

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Of course! You are 100% correct, for brutal games like this set for a specific niche it is hard to choose what and when to present difficulties to the players.

No worries at all, you did an amazing game! It looks and feels perfect. 
Just the scaling of the difficulty was too sudden for a filthy casual like me :D

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Hehe I was feeling sadic sorry 😈 glad you enjoyed overall!

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XD i totally get it