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da-dam

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A member registered Jun 10, 2020 · View creator page →

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thanks a bunch Endmark !

Ohhh I wasn't expecting this would be built over your first round, nice ! I really liked all the little additions you've made here and the weirdness of your sounds perfectly fits your game. Well done, I want to see more :)

Thank you, Mitchell ! yes I should have made the layers more distincts in term of sounds to help, I guess. I just vibed too much on this ahah. It actually made me realize something important design-wise, I made the musics so I know what to expect when I'm actually playing it. Didn't think about the other players who don't actually know the sounds, lesson learned ... :)

a modular nerd friend ! thank you for playing and I'm happy you enjoyed the atmosphere. :)

thanks for playing ! Yeah i think each layer are maybe too similar (except the bass) and that makes it tricky to find some of them...

Thank you for your feedback ! Indeed I hesitated to put a counter, but I really wanted to be a sensorial experience using only sound. But I should have considered it since it's quite tricky to find it sometimes !

thank you for playing ! And the good feedback 🙏

thank you for playing ! And yes this was a bit of a concern, but maybe you didn't have luck with the collectibles spawns since it's random, I also had few difficulties during my playtest ! But happy you could enjoy it nonetheless :)

aw, thank you for playing and happy I'm not the only one liking this loop ahah

thank you very much for this comment ! Depending the game you play it's indeed sometimes hard to track the next sound layer (they are randomly generated on the map and sometimes they are too far one from each other) but I tried to balance the best I could !

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This is so polished, and fun, and great, and full of farts, and cute <3 it's a win, bravo ! Seriously I'm amazed by the quality of your entry, very well done ! here take my stars *****

Ok this is genius. At first I thought that maybe the chords were a bit too joyful for the story, but when I figured the patterns actually form words serving the story... Very, very well done.

Damn, it's great. The visuals, the characters, this mechanics that I love from Zelda OOT (and the sprite of the Ocarina ahah), I really enjoyed it. I also love the sound design you've put here. Very well done !

It's a Yes ! I think we went both for the idea of layering musing throughout the game, but I have pretty much 0 gameplay ahah. I think you did amazing, the gamefeel is much better then in your first entry IMO and the visuals suit well the music. (or the contrary ? hmm) Maybe the movement feels a bit slipery but hey, it adds some difficulty and fun ! Well done !

Very interesting concept, but still needs workaround ! It is a bit hard to use the attacks right now, and hard to keep the ennemy targeted. But there is definitely a good start IMO, well done :)

WAW. Seriously a big step up from the previous version, here evrything come together. I was very intrigued by the story and it was great to see these little aliens again. The voice (I don't know if it's yours ?) is very well acted too ! Good job !

Ohh I thought I had to be on the elevated surface (near the heartmachine) to climb on it, now I understand!

No apologies needed, you managed to tell a story and set an overall vine which is already a lot for a jam I think. Well done !

Wow, I'm amazed by all the mechanics you've implemented in this short amount of time ! programming is still a kind of magic for me so that makes you... a wizard. And on top of that, art is really cool, there is a beautiful dialog system, cutscenes, juicy animations ... I'm jealous ! Very well done !

Ahah thank you again for playtesting ESC. ! I must say I really enjoyed watching your replay (😈), this exactly what I expected the players to feel like and you finishing the level was just the cherry on top ! For sure I heard all the feedbacks and will do some changes so it will be more forgiving eheh.

Incredible game, very well done ! And so juicy animations I love it.

Thank you for this beautiful moment

Very beautiful and unique location for sure ! I'm curious to leran more about this place... well done !

I'm impressed by many mechanics/ visuals in the game ! My main frustration was the controls of the ship which are super heavy, I could see many props in the space I wanted to check but I just didn't have the time to reach them :') I loved the whirlwind prop that catch and project you so I was curious about the others...

Well done !

Thank you very much for your feedback ! Game feel was my main concern so I'm happy people like it overall, despite my hardcore level design eheh.

Thanks for your feedback ! Ahh yes I see what you mean, I will try to correct this behaviour. 

<3 <3

Thank you for playing, and congrats for beating the level ! And yeah I agree, I just spent too much time on the game mechanics/move feel and the art despite of the level design and got caught up by time. Thanks for the feedback! 

Wow (too), thank you so much for this positive feedback, it really brings me joy ! And yes you're totally right it definitely needs some difficulty curve, I've been a bit sadic on this one ahah. 

Didn't think about making a video so I just uploaded one (It wasn't on the first try, probably on the 10th or so, because YES it's hard who made this ? lol)

Hehe I was feeling sadic sorry 😈 glad you enjoyed overall!

ahah yeah that's what happened to me too, I was covered in blood and I was like "wtf did I do ?" And I couldn't find the little guys anymore :') RIP

Thank you ! I really enjoyed moving around in this space, the spaceship and gravity controls are so satisfying to play with ! And damn this music suits very well, nice pick. My fav character is Terrence, I'm a sucker for dumb puns ahah.

Finally the artstyle is so good, I just thought maybe a bit too much glow but it's just my taste...

Hope it gets to round 2, well done !

Tysm, I'm on windows !

Okay you got me in this labyrinthic/never ending level ahah. Also got surpised by the time shifting, with the clock moving and all, I can see great puzzles to be done ! Visuals and gamefeel gave me a Sea of Thieves vibe which I really like, well done ! 

I would love to try your game but my potato PC lag so much for HTML games... is there any way to add an EXE version ? I would understand if not, but at least I try ahah.

Thank you very much for playtesting my game ! and for the feedback. 

Like I said in my reply above, your points are valid ! I spent so much time on art and game feel/ platformer mechanics that I couldn't make a better game/level design. I actually am a newbie in coding so it was very challenging to me ! Sorry for the frustration ahah. Also, as it was demanding a single level, I opted for a difficult one with hope that  people would hard try it, get tension. I know there are a lot of games submitted and sometimes I found it hard to get engaged in the first seconds of playing. Just my taste ! But with more time and confidence in my coding skills I would have revisited the difficulty for sure.

Again, thank you for playing and leaving a feedback ! (and I loved your game, def one of my favourites <3)

First of all, thank you for playing and taking the time for writing this feedback, it is very helpful to me. 

All your points are valids and it helps me to understand better what players expect in this type of game ! Oddly I chose to make an hardcore platformer though I don't even play this genre. As I said I'm more of an artist and it's because of the lore and the idea of being chased by a monster that leaded me to this gameplay. 

Indeed I hesitated about the pause after death before retry since it clearly break the flow, same for the music. I should have watched/try super meat boy as reference but actually didn't take the time to. All my time went into the platformer moves / game feel and art, it didn't leave me enough time as I wanted for game and level design. 

Very fair point about the guidance through the level, there is actually no way to anticipate the traps when you are falling or in the last parts of the level ahah. I was biased because I built the level so I did know where the traps were. I just thought " Well I suck at this kind of games so if I can do it, people will" ahah.


Again, thank you so much for the feedback, I think I learned a lot from this ! And maybe I will keep workin on it or at least correct some things :)

Loved it, artstyle, music, overall vibe... I would even have removed the little gameplay for more art  like parallax in the background to enjoy even more this atmosphere ! Well done !

Thanks for playing ! and yeah I was affraid about the difficulty but I'm not myself familiar with this genre and could beat the level with practice so figured it was OK for most people ahah.

Thanks for the feedback ! I'm not myself familiar with this genre but had fun to try and retry my level and re-design each time so I can finally beat it ahah. (Loved your game too btw !)

Thank you for your feedback and playing my game ! And I didn't thought about Mac build until someone asked me on the Discord, happy he did <3