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(+1)

Awesome game, although a little tricky! Graphics were absolutely beautiful, especially the VFX and the music I could jam to all day! As hard as the enemies were to kill, they did look awesome as well, especially in the "red" area


Here's some quick feedback I have for the game:

  • I was originally a little confused by the goal, maybe only show the arrow you need to head to at the start?
  • As cool as it was to fit the theme, I found the dimentional shift mechanic a tad confusing. It seemed to just send me to a harder dimension everytime? And then I did do dying  XD
  • The movement was also a little slow, especially the turning. It was nice for drifting long distance, but when I tried to turn to fight enemies / dodge bullets it just wasn't possible unfortunately. I had to pick them off at a distance the few times I managed to kill them, but as soon as I was fighting one damaged or a group of 2 or more, it was over.
  • The game weirdly stole my mouse at the end! So I was unable to use the menus... Dont' know if that's a unity glitch though of course.


Overall this is an awesome concept and with a few tweeks I think it could be really fun! Thanks for hosting the jam, GoedWare jams are probably my favourite jams on this site, glad to take part in another one! :)

I've recorded a quick video of the gameplay while I was playing, I find it helpful to watch how others interact with my game, so hopefully you can find some use for it too!

(+1)

Thanks for playing and the compliments ๐Ÿ˜€!

And also for the feedback of course. Always good to read the opinion from the players.

  • Yes, the goals could be indeed more clear. Wanted to make an active tutorial but time ran out quickly. But I understand it could be vague were to go and what to do.
  • It is a harder dimension, but you also travel faster in that dimension. About twice as fast. So it could be of benefit to travel there to get to the new front in time. That was the idea anyway ๐Ÿ˜…..
  • It was intentional slow in the beginning and after you complete some mission you will go faster and also rotate faster, but you are right it is even then still difficult to kill all the badguys.. Some extra time would have helped balance the game a bit more indeed. 
  • Hmm..could be unity or I did something wrong with the cursor hiding and showing... Need to investigate

Thanks for these tips and experiences and feedback! Very helpful to make my games better and more fun!

Glad that you like our game jams! Nice that you joined us and hope you will join us in the next one also ๐Ÿ˜€!?

Hope you had fun participating in the jam and had fun playing this game!

PS: neat to see a video of the gameplay. That is also helpful and definitely of use. Thanks for that also!

(+1)

> "It was intentional slow in the beginning and after you complete some mission you will go faster and also rotate faster"

Ah I thought that was the case! Noticed it the one time I managed to drop someone off haha, definitely a good idea!

Will definitely be joining for the next ones! I took part in the 3rd jam but hadn't had the time again until now, free for the foreseeable future this year though so will definitely be taking part in any more you do! (Need to make up for the entry for the 3rd jam XD)

(+1)

Cool, love to see your next project in the next jam. You really need to make up for it yes haha๐Ÿ˜…๐Ÿ˜€!
We will announce the new date before the end of this jam.