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Space Transport Commander's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #3 | 3.116 | 3.444 |
Overall | #5 | 3.065 | 3.389 |
Devlog | #6 | n/a | n/a |
Audio | #7 | 3.116 | 3.444 |
Graphics/Art | #7 | 3.216 | 3.556 |
Gameplay/Fun | #12 | 2.814 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Unity
How does your game fit the theme?
You have to get troops from the garrison on Earth (Terra) to the right front where they are desperately needed in time. This can be done via normal space but also via hyperspace. Travelling there is a lot faster, but also a lot more dangerous! It's an alternate dimension full of ominous demons but it can save you travel time. Do you take the gamble.
Devlog link
https://goedware.itch.io/space-transport-commander/devlog/476946/devlog
Other things you want to share with the players of your game.
You can also just fly around and find some fun locations in SPU space.
Try [shift] to go to the alternate Hyperspace dimension.
I hope you have fun!
* PS: I can not win any prices during the Game Jam as Host, but I would appreciate any feedback on the game and your ratingsπ!
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Comments
the game was great! the idea of traveling through another dimension to get faster to the planets was super cool! and the music and graphics were great too!
Thank you for the nice compliment!
Show post...
Really cool game! Nice graphics and the VFX and music were amazing! The enemies were pretty hard to kill which made it a little tricky, but they looked really good just like the rest of the game :)
It was a little hard to turn around. It was nice for drifting long distances, but it was quite difficult to fight enemies up close. I ended up moving back and shooting at them from a distance. Also, I found a glitch where the menu stopped working, but I'm sure it could be fixed easily.
Overall a really nice entry, with an interesting idea and unique gameplay. Thank you for hosting this jam, I really enjoyed it! :)
Thanks for the positive feedbackπ!
Indeed the controls are a bit too harsh. Shall try to improve that in a next game or game jam.
And the menu was done too quickly at the end and noticed some strange things myself. Bugfix needed π!
Thank for the findings and good tips!
Glad you enjoyed playing!
You're welcome and I hope you will join us again in the #8 jam!
No worries, you will not be disqualified π (this time hahaπ)
Thanks for the compliments and that you have fun playing! Glad you liked the transition. It did cost me some time but I felt it was important part of the game. Do not know if you noticed, but if you go to hyperspace near a big enemy alien green ship... It will notice that and follow you in it's own hyperspace transition π(very small detail but I had to fit that in)
Yes, you are completely right about the menu's. Were one of the later additions to the game and a bit hasty. Need to improve that indeed. Good tip!
And glad I finally had a submission for our own jam once again π!
I will certainly try to join our own game again π!
Hope you catch it when you play again, but a lot of other fun games are still awaiting you here. Have fun !
Whoah man, amazing game, love so much the visual effects you use and the 3d elements are amazing, really cool mechanic trow the realities and the AI looks amazings XD and the AI that can also change reality spectacular
Really good entry x3
maybe some more variety in weapons or a turbo so you can fly faster and avoid the conflicts e.e x3
Thank you for the kind words and compliments. Glad that you liked it and enjoyed playing!
Nice that you noted that the big alien ship can follow you to Hyperspace. Small detail but did cost some time and I thought would be fun that you thin you are safe but they follow you π!
If you complete missions you get a little boost in speed and rotation, but turbo and more weapons is definitely a good tip. I had more weapons in mind, but as you probably also know...time flies in a game jam π!
Thanks again for playing and the feedback!
Awesome game, although a little tricky! Graphics were absolutely beautiful, especially the VFX and the music I could jam to all day! As hard as the enemies were to kill, they did look awesome as well, especially in the "red" area
Here's some quick feedback I have for the game:
Overall this is an awesome concept and with a few tweeks I think it could be really fun! Thanks for hosting the jam, GoedWare jams are probably my favourite jams on this site, glad to take part in another one! :)
I've recorded a quick video of the gameplay while I was playing, I find it helpful to watch how others interact with my game, so hopefully you can find some use for it too!
Thanks for playing and the compliments π!
And also for the feedback of course. Always good to read the opinion from the players.
Thanks for these tips and experiences and feedback! Very helpful to make my games better and more fun!
Glad that you like our game jams! Nice that you joined us and hope you will join us in the next one also π!?
Hope you had fun participating in the jam and had fun playing this game!
PS: neat to see a video of the gameplay. That is also helpful and definitely of use. Thanks for that also!
> "It was intentional slow in the beginning and after you complete some mission you will go faster and also rotate faster"
Ah I thought that was the case! Noticed it the one time I managed to drop someone off haha, definitely a good idea!
Will definitely be joining for the next ones! I took part in the 3rd jam but hadn't had the time again until now, free for the foreseeable future this year though so will definitely be taking part in any more you do! (Need to make up for the entry for the 3rd jam XD)
Cool, love to see your next project in the next jam. You really need to make up for it yes hahaπ π!
We will announce the new date before the end of this jam.
Very cool hyperspace graphics and animations, I like the concept and the controls were ok in my opinion, it felt better when I got upgrades.
The view distance could be a bit higher so that player could see bit more of the incoming stuff, maybe scale the view height with speed?
I also would have liked some different weapons / more fighting, now I was just too busy to transfer troops to bother fighting the enemies and gathering xp, but if that is the point, then it is ok :P.
(But if I had another weapon, it would be some recharging emp or similar ground-control or mass effect weapon to make troop landing more safe for a moment.. )
Good music! Nice demons, cool ship. Would become fleet admiral again.
Thank you for the kind words π!
Glad you had fun!
Yes, I also had in my mindset to add more and fun weapon upgrades, but as it unfortunately often goes with game jams, time was my biggest enemy instead of my power π.
Good tips for the view height and increasing it with speed! Keep that in mind next time.
Thanks for playing and the feedback!
Maybe it's because my laptop is trash, but the game is really laggy for me for some reason.
The concept is good, I feel like the controls should be more snappy to properly dodge enemy bullets. Also I can't exit hyperspace by pressing shift again which is inconvenient.
The art is fine, the music/sfx is really good.
Thank you for your feedback. It can be that the performance is not so well unfortunately. No time left to fine-tune it. Snappy is a good tip β .
Your hyperspace engine does take 10 seconds to recharge before you can go back.. Maybe that is the reason..? You can see in the top left the recharge of the engine.
Once again thanks for playing and hope you did have some fun π?!
PS: When you have completed some missions you get sometimes extra forward and rotation speed. That could help you with dodging but still the snappy controls is something I should definitely check to improve :-)!