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(+1)

Yeah, kinda lost on time there, because I only had one weekend to work this, but I'm happy with the result I was able to scrap together in that timeframe. My main goal was to focus on making Blender-to-Godot workflow fluent and I kinda found my way for that and am happy for :).

For the bugs: I will at least fix all known bugs after the jam and maybe add backwards movement + some screen hints (with timers) in case player doesn't know what to do.

I had in mind to do the first 'back in time' transition automatically/scripted when player reaches the first locked door, but the time really got me, and I just quickly put some on-screen key-binding hints which show up in the start so that player at least has some idea how to move and interact.

But thanks again for playing and thanks for detailed feedback! :)
I'll definitely be joining future GoedWare-jams again and with better time-management. 

(+1)

You're welcome!

Time-management is one of the most difficult parts in a game jam. I have problems with it myself also 😉!Jams are all about learning new stuff to make even better games. With this experience the next one will probably be even more fun. Keep up this good work and would be cool to see you join our next jam!