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As I Recall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Devlog | #4 | n/a | n/a |
Graphics/Art | #24 | 2.613 | 2.889 |
Theme | #25 | 2.312 | 2.556 |
Audio | #28 | 2.111 | 2.333 |
Overall | #29 | 2.186 | 2.417 |
Gameplay/Fun | #33 | 1.709 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Godot / Blender / Audacity /
How does your game fit the theme?
Android travels back in time to his past self to alter future/present.
Devlog link
http://In itch.io page
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Comments
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Very unique graphics and atmosphere, definitely feels creepy. The idea was confusing at first but I got to grips with it fast. Overall, really nice entry. Good job!
Thanks for playing! :) I'm glad you liked the atmosphere and the concept.
I definitely missed the 'player-guidance' part and should have focused more on that.
I also underestimated the time needed for the rest of the game after main functionalities were there, so the last day was quite a panic-mode for me :Β΄D
cool idea, likes the art and the feel with the dark area. Get a weird bug when walking the character walk an the go backward, was weird.
The sound is really nice too, a very good entry x3
i couldn't play the game : (
Cool concept π that does needs some guidelines for the player.
GAMEPLAY
I liked the concept idea that the 2 Androids have to work together in different timelines to make progress. The terminal idea was also nice. But it is not clear at the start what to do and how you use that terminal. I did read the game page and that helpend but a small tutorial or maybe some hints on screen would be beneficial for the player. Also the movement sometimes got stuck. But I think the overall idea is a good one. Work together to solve puzzles.
GRAPHICS/ART
The graphics were nice and the lighting gave a good ambiance (at times it was a bit dark though..). If I read correct you did the animations yourselves and that is always cool. For an update the backwards animation would be handy π.
AUDIO
I had to turn my speakers a bit higher to hear it, but the ambiance audio was good. The background hum and walking plus other SFX. Maybe in an update a minimal background audio track would be a cool addition? But is was also ok now.
THEME
Alternate timeline..check! Maybe the time is power could perhaps be a little more clearly present.
Overall a good concept. With some bug fixing and extra finetuning of the controls it would be even more fun to play. Keep up the good workπͺ!
Yeah, kinda lost on time there, because I only had one weekend to work this, but I'm happy with the result I was able to scrap together in that timeframe. My main goal was to focus on making Blender-to-Godot workflow fluent and I kinda found my way for that and am happy for :).
For the bugs: I will at least fix all known bugs after the jam and maybe add backwards movement + some screen hints (with timers) in case player doesn't know what to do.
I had in mind to do the first 'back in time' transition automatically/scripted when player reaches the first locked door, but the time really got me, and I just quickly put some on-screen key-binding hints which show up in the start so that player at least has some idea how to move and interact.
But thanks again for playing and thanks for detailed feedback! :)
I'll definitely be joining future GoedWare-jams again and with better time-management.
You're welcome!
Time-management is one of the most difficult parts in a game jam. I have problems with it myself also π!Jams are all about learning new stuff to make even better games. With this experience the next one will probably be even more fun. Keep up this good work and would be cool to see you join our next jam!
The game has a really cool art style but the WASD control doesn't work and using the arrow keys was a bit inconvenient. I'm also unsure of what to do as the instructions are really clear and the character just refuses to do anything after interacting with the computer. It seems like an interesting concept though and I hope to replay it after the jam once some of the bugs have been fixed and the instructions have been made clearer.
I just checked out the game page and realized that these are known bugs so my fault on that part I guess.