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At first I was like "a-ha, this game is all about selling your business when it generated enough profit" but then it started to go way smoother after the second business purchase. Kinds defeats the purpose of "sell" button at that point.

I experimented and tried to make the sell button more useful, but it is either have a useless sell button, or a profitable and very exploitable sell button. The player could sell the businesses for quick money, but if the sell prices were higher there would be problems with instantly selling businesses.

I see. Maybe businesses could appreciate with time, getting more expensive to sell. It could solve both problems I think.