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(+1)

I can't help but think "what's sigma balls". You did this on purpose didn't you..

The gameplay was nice and simple. Just blastin balls, what more can you ask for?

While jarring at first, I really liked the manual reloading mechanism, I feel like it added a lot to the game. The ball beings liked to get stuck behind things a lot I found, but that's a nitpick if anything, and it seems that was your intent from the start.

The difficulties of going to back-ups of back-up ideas is all too true, but you managed to pull it off. Nicely done man. Great job.

sigma balls never occurred to me hahaha

The ball beings getting stuck is a side affect of me not using pathfinding and just making them move straight for the player. I'm working on some fixes and improvements and A* is on the list. I made an A* system a few weeks ago so I just need to find the time to port it over into this game, probably tomorrow. The shotgun should also feel a bit better too with the update since I'm fixing two bugs that cause input latency and dropping. Glad you liked it though, I'm hoping to apply the reload idea to more guns in another game.

Thanks for the feedback!