Nice, thank you so much! This is very inspiring, thank you for sharing. I wonder how much time did you spend developing the game?
Viewing post in Releasing my sales figures comments
I couldn’t answer this question for Gravity Express either.
I intend to track my time for future projects, but part of me doesn’t want to know because
- It makes my hobby feel more like work. When you don’t track time, you are only concerned with money around the release date.
- It pushes me to spend time on PR, which might or might not be fun.
- It makes think about money while I should just be enjoying myself
- Hard numbers might be disappointing.
“Ah, so you made a model railroad and displayed it in the local church for $1. How much money did you make off that?”