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(1 edit) (+1)

Thanks a lot for the comment! I've probably said this in other comments, but people not knowing you can go left and jump down is definitely because I didn't communicate how to use some mechanics, hoping the player would discover themselves. The lack of communication is definitely something to take note of and avoid for any future games I work on.

I do like that idea of players discovering this on their own, but it could really use some natural way to discover those in gameplay. Maybe have a more obvious secret platform in an earlier level so players know to look, or let them catch a glimpse if they fall in one of the other pits