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(+3)

This is some good stuff. Very well-made visuals and fun gameplay. And the WebGL version works very well with no issues.

I think some people are getting stuck on that level where you have to jump down to get the last coat because you have to go down from the left side of the starting platform. If you go down from the right side of the starting platform you get teleported back, which makes people think there is nothing below that part, so they don't try from the other side.

A polished game and nicely done mechanics overall. Good job.

(1 edit) (+1)

Thanks a lot for the comment! I've probably said this in other comments, but people not knowing you can go left and jump down is definitely because I didn't communicate how to use some mechanics, hoping the player would discover themselves. The lack of communication is definitely something to take note of and avoid for any future games I work on.

I do like that idea of players discovering this on their own, but it could really use some natural way to discover those in gameplay. Maybe have a more obvious secret platform in an earlier level so players know to look, or let them catch a glimpse if they fall in one of the other pits