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Hard game! I managed to finish 2.5 levels I think. :)

Very nice shadow effect! Maybe it should have been 1 extra pixel in size, there were some artifacts on some objects where the shadow didn't quite cover the whole object. There was also a lot of flimmer, not sure what caused that. 

Doorways should have been slightly bigger. I could hardly squeeze through! Also, the deceleration might have caused it. Maybe acceleration is enough, and deceleration does not give better feeling to controls?

The hidden areas were cool too, or maybe just unlit areas. The music was very nice, I got Tool vibes from it :)

The dash sound effect should have been high pass filtered. It kind of booomed in my headphones! I think in general it's a good idea to just straight off cut out anything below 100Hz (or maybe not if you make cannon ball sounds or something).

After fininshing the first 3 enemies and finding some hearts it went much better. Could the enemies perhaps have avoided stacking up? There was no blinking to show me that I hit one of them when they were stacked.

Nice submission, good job! :)

Thank you for your feedback! You are right about the shadows, it's kinda hard to make the occlusion fit perfectly in the tilemap. Also I think You mean flicker? That's a problem in the web version, sadly we couldn't export any of the  other versions. 

I didn't know about the dash sound effect, after testing so much I just didn't notice. The enemies stacking up it's a problem with the path finding, we couldn't figure out a way to avoid that from happening :c

Anyway, I am glad you like it!

Yes flicker, excuse my Swedish. :D

Ok, I had lots of trouble exporting too. Very frustrating in Godot4beta1.

I haven't tested the 2d navmesh agent, but in 3d there was a thing called "avoidance". I don't think it worked very well for me in my game, but I did check the box, hehe. I'll have to learn more about that at some point.