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(3 edits)

Hello...I finished the level with 5320 points. In fact, the game was nicely made. Since I am busy, I write a brief summary here:

Good:
1. Allows players to choose from 7 resolutions. (4:3 and 16:9)
2. Full-screen mode. (Many games for game jams don't provide.)
3. Provides a 32-bit EXE file. ( I used a Windows XP computer to test the game. )
4. Moving of graphics is very, very smooth. (Though the CPU is a Core 2 Duo CPU and the display card is G210.)
5. I was really excited while I was chased by those ghosts in the game. So real. This part is really successful!

Not too good:
1. No background music.
2. No sound effect. (May it be not too easy to add background music and sound effects with FreeBASIC?)

(Finally, if you have time, you are welcome to join a BASIC jam. This game jam will take place in Mar: this)

Thank you for your delightful comments. I really appreciate you taking the time to try out and review my program. 

I will look into adding sound. Sadly, sound is not built into freebasic so it requires an external library which makes source distribution a little harder.

"Sadly, sound is not built into freebasic so it requires an external library which makes source distribution a little harder." <---- There are several FreeBASIC games from the BASIC Jam #1 to #3. All of these FreeBASIC games are without sound and backgound music. You can download them if you are interested. 

Good luck in 2023! Bye!

You talked me into it. I added sound!  :-) 

Hi, I downloaded the new version to try. However, no sound was generated. (On the Windows XP computer and on another computer.(Windows 11))

Thanks for checking it out! 

This is fixed now. You can either download the new version or just copy the "sounds" directory into the same folder where the binary you are runnig is.

That will teach me to test better!

I downloaded the new version. The sound effects are okay now. Wow....the game is much more enjoyable with the sound effects! The sound effects are so good.

On the other hand, there is a strange bug about the keyboard control. Have you tested the game on any Windows 11 computer? The keyboard control is not okay. Extremely slow. After you test the game on a Windows 11 computer, you will understand what I mean. (The keyboard control is normal on my Windows XP computer.)

Thanks for the feedback! 

I only have one machine with Windows11, an old Dell that is not officially supported for Windows11 but can run it with a Registery hack. I tried the program this  morning on this computer and had no issues. Obviously I could not try every version and every resolution, but I did try both 32-bit and 64-bit,  both pman and techman and a couple of resolutions and could not duplicate the issue with a few seconds of play.

Can you provide a little more detail? Which binary did you try, what resolution, was this on desktop of laptop, etc. I'd be happy to try to debug this but it's hard if I cannot repro the issue.

Hello... 

First, I want to say that "Extremely slow" in my previous post is not a suitable description for the keyboard problem. I try to explain accurately:

1. Played on a Windows XP computer: no keyboard problem.

2. Played on a Windows 7 computer: no keyboard problem.

3. Played on a Windows 11 desktop computer: the keyboard problem happened. (details: PM2023, win32, 1366x768)

4. Played on a Windows 11 laptop computer: the keyboard problem happened. (details:PM2023, win64,1920x1080)

The keyboard problem happened on both Windows 11 computers is: when I pressed a direction key (and held it!), there was a pause or delay(might be less than 0.5 second), and then the character started moving. No pause or delay if I pressed a direction key and then released the key at once. The situation may be similar to typing an essay with MS Word, if you press a letter key(and hold it), there will be a pause or delay. I hope that you will understand my meaning.

Thanks for you patience. 

I tried to replicate this on two different Windows 11 computers and I am not sure I am seeing what you saw. I did a lot of timing experiments and never saw variance in the 0.5 second range, I only saw a difference of about 1-2 milliseconds between frames. Nevertheless I did update the way the program calculates FPS in an effort to workaround this issue. You will find the new binaries in the pacman-rc.zip. I hope they solve the problem.