I'm glad you loved it and big thanks for letting me know! And extra thanks for the feedback! I did have a save game working at one point but I couldn't get it to work on itch for some reason. Checkpoints would be tricky due to how different each person's playthrough can be
I'm not planning on doing more work on it as I've moved on to my next thing, (also ttrpg inspired but this one is more a grimdark mage thing) and hope to roll learnings from City of Night into that. I get that more powers would be nice, I would like to have done more with the patrons too. The kill stuff, I hear what you're saying, killing should probably be a bigger deal - the actual logic takes into account how hungry you are and how weak the vessel is. Re 'beast reflections' aye, there is only really one in the game, I guess I could have made more of a system of it to have them build with more kills or something. Anyway thanks again for playing & the feedback, much appreciated!