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(+1)

Really neat idea with lots of juice. I really think the wolves brought down the core concept. The idea of making your way of the bodies of the fallen is interesting, but when I knew a wolf was inescapable - there was no point to continue. I may as well keep dying until there is a realist opportunity to escape the wolves. It ended up making when I could actually play the level design feel arbitrary. 

(+1)

Thanks for the comment :) Actually the wolf is escapable, when you do 5 consecutive correct beats, it has a little animation a freeze for one beat but it is not as clear as it should maybe (In easy mode, the wolf will stop just before eating you, except if you go to the tile where the wolf is standing).

On previous versions of the game the wolf was smarter (doing a manhattan distance so taking shortcuts in the grass etc...) and even harder to escape haha, but we changed it to the actual system where the wolf just "replay" your moves, only avoiding eventual loops you made.

(+1)

Ohhh ok! That's good to know. I think then it would really benefit from some visual queues to show I'm affecting the wolf behavior. Some extra feedback and I'd feel much more engaged!