of course I have, darn I was sure it was on the submissions page, my bad, here it is. Click on the screen or go fullscreen before pressing Tab to turn off the map. I must warn you, there are few bugs yet :( , fixes will be uploaded after the jam, so sorry I tried to make it.
https://liluo.io/games/7fad9212-baaf-4fe0-b8a1-4500872cf2c2
I just played it, and okay this is seriously impressive. Even though it's just a tech demo, it's easily one the better looking games in this jam. Now it's hard to give a lot of meaningful feedback considering it's in such early stages, but I have noted two things:
- When all the walls around you are beyond the depth of view, rotating your character with Q and E or sidestepping with A or D doesn't look like it's doing anything, because the floor doesn't move and the rest is pitch black. You start the game in such a spot, and for a few presses I was wondering if I was actually moving.
- I got all of Judit's parts, and I think I was supposed to press Up + S to glue her back together, but all that did was punch the air. This combination is a bit weird considering it's two keys that are individually assigned to two different things already, and in my case it didn't do anything else, but maybe that's just not implemented yet.
In short, this is amazing work, and I'm also very curious of the inner workings of this wondrous beast. I'll follow you on itch, and should you need occasional feedback, I'll be happy to oblige :)
One last thing, have you considered joining the Dungeon Crawler jam? (https://itch.io/jam/dcjam2023) It so happens I've been wanting to build a dungeon crawler for a long time, and I have blank DC prototype also in gdevelop, so I'll be participating.
I extremely appreciate your very kind and very elaborate feedback, friend.
1. Yeah the starting point is a little bug which for now I am going to cover up, (probably by enforcing 1st move forward), and return to it, once the rest of bigger bugs will be addressed.
2. Your character moves on releases of a button, not on its presses. The aim of the game is to allow you for different combos DirectionKey+AttackKey (Didn't make it to implement them) Maybe back+attack wasn't the best choice for fusing Judy, I think I'm gonna rethink it or give a very clear feedback, that you use your energy and FUSE JUDY PART , that way you will know you used your power, not punched the air. In this demo, fusing doesn't work properly(But I already fixed the issue)
3. If you are curious about the inner work once I reach version 1.0.0 (now it's 0.8.2) I will be open-sourcing everything on GitLab https://gitlab.com/LinuxRant/qbots But I can e-mail you the 0.8.2 version if you like. I can make also a video explaining how I came up with the idea to do it in GD. You are also welcome to collaborate on expanding the QBots to make it complete and reach more people who would love it. I will be making also a fantasy total conversion. When I learned about GDevelop my pants were wet because I had this dream of Making a Dungeon Crawler and now it is possible, and what's more fun I even learned to use Godot, so I can program it on some more serious engine than GD (I am considering rewriting QBots or the next fantasy title in Godot, But I am not sure yet, I am thinking about couch coop and other areas of expanding the game and it's lore)
I didn't know that many people will really be convinced it is 3D, I think that proves how powerful 2D technology can be, so I plan on expanding it (the fantasy version probably will be more painting-like, Barocco/Renaisance period type of paintings)
4. The DC Jam sounds Fantastic! I am scared of the competition, but it might be extremely learning and fun experience. I am up for it :) . We can collab if our ideas will match and if you like so I'm down. (doing game alone is fine, but on this gamejam I have almost killed myself doing graphics, music, sounds, coding all by myself, that's why the game is so buggy on the deadline)