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(+1)

Noice. I did all the level design in the final 6 hours of the jam so I had to make 2 levels and couple of dialogs in THE LAST SIX HOURS, so I used an ancient gamedev trick. I made a couple of levels but I made them very hard so that the game could have 10 mins of playtime, If the levels were easy anyone could win in about 2 minutes.