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Hi everyone! First of all thank you so much for the suggestions and ideas to improve Prata. As mentioned above, this was a really great constructive and positive feedback! It really helped a lot with your ideas!

It took me some time but I’m happy to say that there’s a new version of Prata that hopefully will solve and help this problem. From the changelogs:

v1.3.0 Add Text Based Demo scene Add support for TextMeshPro Add support for New Input System

Please try it out and feel free to send me any further questions/suggestions! Again, thank you so much for being awesome and coming with a great suggestion.

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Hello again, first of all, all seems to be ok, the only issue that i have is that the dialogue doesn't reset whenever i reload the scene: after triggering all the conversations and i exit/enter play mode again, the dialogue doesn't start. I'm not sure if this is intentional or not.
As of what other suggestions i would give, well, i have 1 specifically:

  • Streamlining the access to any dialogue: one feature that i would like to see in here is to access any dialogue without  the need to setup an NPC. While i saw that it has that functionality, others such as reseting the dialogue properly are not, so it would be cool to have said features implemented, and remove the dependencies of NPC for certain scenarios (the Text Based adventure sample still needs them).

That's all i wanted to share. There might be more, but due to time, i'm not able to give more feedback.


Good luck with the development of the asset.

P.D: I noticed that your other asset Avesta: Procedural Tilemap Generator uses Jobs and Burst for optimization. Do you plan to do the same with this asset? Just asking.

Can you add dates to the changelog? Don't know about others, but I find them very helpful (and informative).