- Today's work was a lot of the same of the same stuff from yesterday.
- I was having trouble with the resolution yesterday but I finally got the computer to listen(the answer to my problem was way too simple for how much time I spent...).
- It is now able to be run in a stunning 256 x 192 resolution.
- I've finished the important parts of the camera and movement but I'll probably come back and tweak some bits and pieces tomorrow.
- The camera is now permanently a 2.5 D camera style to utilize the 3D but also focus on 2D type movement.
- Movement is fast but I'm having trouble with gravity.
- I started working in graphicsgale to develop the temporary sprites to test movement on but I'm having trouble with the transparency.