There's a lot of potential for this game, like Iron Lung vibes. Respect for the Obra Dinn shader, and I hope you continue working on this game!
Viewing post in HydrOS jam comments
Imagine taking the time to make some of the dither stay in one place, and not move with the camera : https://danielilett.com/2020-02-26-tut3-9-obra-dithering/
& https://forums.tigsource.com/index.php?topic=40832.msg1363742#msg1363742
Obra Dinn's visuals are some of the most impressive and well programmed dither shaders i've seen.