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There's a lot of potential for this game, like Iron Lung vibes. Respect for the Obra Dinn shader, and I hope you continue working on this game!

Thanks! I hope so too. 
The innerworkings of the shader are described by the Return of the Obra Dinn dev himself in this forum thread TigForum
His dev log is a great read even if you are not much into technical stuff.

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Imagine taking the time to make some of the dither stay in one place, and not move with the camera : https://danielilett.com/2020-02-26-tut3-9-obra-dithering/
& https://forums.tigsource.com/index.php?topic=40832.msg1363742#msg1363742

Obra Dinn's visuals are some of the most impressive and well programmed dither shaders i've seen.