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No no no, the thing is when I built my game in unity and pressed fullscreen, the camera would become larger which I didn't want so I scrapped the fullscreen mode. In yours, that doesn't happen, and I just wanted to know how you were able to do it.

Oh alright. So, I'm not exactly sure but I think it had something to do with me resizing the game canvas in unity. So pretty much I went to build settings, then I think I went to player settings. I clicked on WebGL and from there I went scrolled down a little and clicked resize or something like that. And then it gives you pixel values to set as your game's resolution. I hope that made sense, I'm sure there are YouTube videos about it too if that helps.