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No aggression received whatsoever :) I’m a product manager by day, so I kinda can’t help but get straight to it, “feedback is a gift” course (albeit sometimes painful). And I’m hardly one to complain honestly given my slapstick throw together, for a jam you still have a great setup for a mechanic that of course would be refined further when the chance is had, so I wouldn’t sweat over it. Really, partaking in a gamejam is like getting free playtesters!

I also found this theme somewhat fraught. I wanted to tell some kind of more subtle, environmental story early on too, it’s just so hard to deliver that (or, even if delivered, be effectively received by everyone rushing through rate entries). Now that I know the intended story, I think it’s very sweet and nice. I did get that vibe of you essentially becoming the foretold lost individual on the poster, a nice touch.

Can’t wait for the devlog!

Perfectly said, it was an interesting theme with many opportunities to still be explored. Thank you for promoting this mentality of "feedback is a gift" and I agree, its great having people play your game!

Thanks for the support! I hope to start drafting the devlog script in 2 days!