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mmmissing signal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did the sound and audio fit the style of the game? | #6 | 4.250 | 4.250 |
How well did the audio drive the story? | #8 | 3.750 | 3.750 |
Should this entry qualify for the next round? (Primary) | #14 | 3.750 | 3.750 |
Did the game feel complete? | #23 | 3.563 | 3.563 |
How engaging was the story? | #31 | 2.875 | 2.875 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which game engine did you use?
Godot
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Comments
This was soooooo good! I’ve been looking blessed with the art since day 1 and you’ve made it even more cinematic/immersive! Great job!
Really interesting game-play concept with the footsteps, I think it works well with the theme and I was able to finish it without getting frustrated so I think it was a good size/length. The art is also gorgeous. I also really like the intro scene with the particles and snow/wind blowing. Cool entry!
Really appreciate you dropping by and playing games and leaving wholesome comments a few hours before the deadline! (doing the same lol)
Glad you found it okay, such games are a hit or miss for many players understandably (myself included, after 3 times getting stuck I would have probably given up)
Off to play your game before the deadline for voting is over!
Loved this, and listening to the sound your footstep makes on each material was really fun gameplay!
Hey mooshroom!
Thanks for dropping by!
I am happy you enjoyed it, it can get really annoying at times, trust me, I even got lost when I knew the map layout...
Wow the art in this one is amazing! Well done spoonsweet! I managed to find the pet :D
Hey Fennec!
Thanks for playing!
Hehe, I'll tell it to be more quiet next time, and wear sound-canceling headphones.
Loved the short intro sequence! Really clever use of audio and an adorable ending. Like other commenters have pointed out, the wall bump sound was just a bit too loud, other than that, great work!
Thanks for dropping by NUTT, glad you enjoyed it!
Thanks for being understanding with all the annoying sound shortcomings :D they really hit harder in a challenge about audio hehe
Nice work, and as beautiful as ever. I think it was a good use of the theme to derive movement based on the material sound you walk over. I also had difficulty getting anywhere, made worse by the switch lights going out after a little while :o and didn’t get as much of a story per se (I didn’t get far past stumbling in the dark, so that may be part of it), but still all around great work. Appreciated the subtly of the missing flyer in the wind at the start.
Oh, and I found the “bumping into a wall” sound just a tad too strong/sharp/jarring, minor feedback. It’s hard to balance a symphony of sounds when they are your source of navigation, so I also get that it needed to be clearly recognizable.
Thanks for playing Patrick! And for the detailed comment! You were very transparent, direct and reflective, which I really appreciate! Thank you for the support towards becoming better at game dev!
You are 100% correct, many of the issues of gameplay could be fixed if I spend a bit more time in playtesting with other people. As you have noted, things tend to just get added at the last minute, that would be immensely better if properly coded and tested. Unfortunately, we only have the end product to work with every time hehe.
Approaching the theme "tell a story using sound", I really wished to emphasise the sound part, and how it could be used to tell the story. Other the in-game presentation of the suggestion "R to checkpoint", for people who didn't read the instruction and got frustrated, the only text that (now that we are chatting here I could also have omitted using more jumbled up words) would be the "missing" on the poster.
(All of this I hope to have on my devlog, please do not take it at as an aggressive rant or anything lol. Its a great draft for me, so thanks for the chance to express them in written format before I begin the audio recording!
The protagonist/player goes on a quest to find the "missing" creature. The blowing of the wind serves to set the tone, and also reveal the "!" signs, giving information to the player, but not the protagonist. Perhaps "danger" and "survival" is hinted through the wind and snow.
The door shuts (wind again), vision diminishes, and the protagonist, who started as the hero on the quest to find the missing creature, is now lost themselves in darkness. The sound of footsteps are the only information that may be available, and the patterns of wall, water, wooden paths and tiled platforms with pressure light switches. Metal sheets were supposed to work as road bumps to support changes in direction.
Finally, wondering in the dark you hear the music through the headphones of the creature, and are no longer missing (neither it, nor you). It could have been cries for help, a meowing sound or a muffled beeper (had the cat animations from the first week so I just used those in the last second)
So you are right, that's the story I wanted to portray, of the process of finding something missing, getting lost going from "the hero who saves" become "the blind fool in the unknown", before blindly finding it, and yourself in the process.
Thanks again for helping me with the feedback in the comment! (and extra thanks for the opportunity to actually spell it all out)
No aggression received whatsoever :) I’m a product manager by day, so I kinda can’t help but get straight to it, “feedback is a gift” course (albeit sometimes painful). And I’m hardly one to complain honestly given my slapstick throw together, for a jam you still have a great setup for a mechanic that of course would be refined further when the chance is had, so I wouldn’t sweat over it. Really, partaking in a gamejam is like getting free playtesters!
I also found this theme somewhat fraught. I wanted to tell some kind of more subtle, environmental story early on too, it’s just so hard to deliver that (or, even if delivered, be effectively received by everyone rushing through rate entries). Now that I know the intended story, I think it’s very sweet and nice. I did get that vibe of you essentially becoming the foretold lost individual on the poster, a nice touch.
Can’t wait for the devlog!
Perfectly said, it was an interesting theme with many opportunities to still be explored. Thank you for promoting this mentality of "feedback is a gift" and I agree, its great having people play your game!
Thanks for the support! I hope to start drafting the devlog script in 2 days!
Great looking game. Listening to the footsteps was a bit tricky and I enjoyed it. Great game!
Thanks for dropping by Dev Pirates!
Glad you enjoyed it! There were many issues that could be better, so thanks of the patience and the love!
great art! sounds were nice and informative even without knowing what i should be walking on. It felt a little short, as I managed to walk directly to the end without triggering any lights on the way, then played it through a few more times to see if i missed anything.
Oh wow! Thanks ICY games!
You are correct, a better level design would go a long way in helping the game feel!
Sorry you had to power through it in the dark! Thanks for sticking around with it so much! (and sorry for the music not shutting up after the first entry. Lots of roundabout coding to actually submit on time)
Cheers!
Played on stream this morning with feedback throughout. Love the thoughtfulness you put into the level design. Very clever choices and I was happy to revisit this world. Great work as always, Spoonsweet.
As always, thanks Endmark!
I can't wait to watch the stream, it was a very busy weekend irl, so I have loads of games to catch up first.
Thanks for the love!
Great stuff, the bump noise was a bit jarring but overall a nice game!
Thanks for playing Jackawaka! (funky name!)
Apologies, not a lot of play testing took place, and everything was sort of placed together at the last few hours. Thanks for powering through regardless!
Very nice and clever idea! I didn't realize at first that I could walk on the liquid areas, I thought it would result in a loss so I was avoiding it for a while but eventually figured it out. Also loved the art style as I'm sure you're used to hearing!
Thanks for playing Keltfire (and for all the help during the stream! XD)
I could have a bigger area that was lit up initially. That could definitely clear many questions and provide more information to players getting into it!
Cheers for the love!
So glad to see this continued from R1. And still hoping to see more. Your animations are just awesome. Could hear the sounds from the floor, but had a little trouble identifying which way to go from just the sound. Still got through it pretty easy though. Really can't wait to see what you do with this in the future. Great work.
Hey Mitchell Optiz!
Thanks for the love!
I wanted to have clear floor patterns of materials that could work as a radius pathway. Hopefully the devlog will show some extra insights on the ideas that failed, and obviously didn't succeed 100% on those that made it in XD.
Thanks for the patience and support!
I really enjoyed this one, felt like a continuation of the first entry. Did you build off the previous one? 3D audio was very groovy and nice. As always amazing art.
The music was very chill.
The only gripe is it's a bit loud, is there no volume slider or did I miss it?
Hello Melon!
Thanks for finding that continuation! That was the aim yep!
I hope the music went silent at some point when you were playing? *wink wink*
No slider, I thought maybe players could tidy that through their own computers, but maybe I should invest in learning how to include sliders :D
Thanks for playing!
I really love the art of this game! I love the gameplay too!
Show post...
Wow, amazing art. The games starts off in a nice way too, and using the audio cues to find my way was very fun. It would be nice if the lights stayed on or lasted longer though. but apart from that, great job. With a little more time this could be a full game :)
Thank you for playing Hammad! You are 100% correct, it could have been a lot more fine tuned in many areas, better it being slightly easier than slightly harder is my rule for game jams, and it seems I didn't plan that well hehe.
Thanks for the love!
That game is so nice. The art work is so mindBlowing. Im a bit sad that the theme got you hiding the beauty of this game. But i think this is a game that deserve to be finished and shiped.
Looking forward to see the final result of your work.
Hey winerentertainement!
Thanks for the kind words! To balance things, I hope you might have appreciated the art light slightly more due to the fact it was dark most of the time hehehe.
Your support is moving, thank you for all the love!
loved it, loved how i kept getting lost and had to rely on the sounds of my feet to try and go in the right direction!
Thanks for playing vocare4!
Happy you had a nice time! Luckily the checkpoint system got implemented at the end, otherwise it was a nightmare for me when testing. Thanks for dropping by!
I like the way the game starts with the player being able to hear the music and sounds of bumping into the walls and then seeing the poster fly away to reveal the warning behind. I think it would be better if the lights stayed permanently on and if there were perhaps a few more. I think going into the darkness was fun and the different audio cues you used worked well to drive the story of finding the missing animal
Hey GameFavorites!
Thanks for the highlights! These are some great suggestions, should have made it a bit more friendly at the start, I didn't have much time to playtest so just designed the level in the last 2 hours and shipped it.
Thanks for playing and for the love!
Mr. Spoonsweet, I'd rather say my honest opinion than praise (so that you give me a high rating lol).
The graphics of the game are very amazing! But when you can't see anything at all, it's not cool to play. Of course, it's fun to follow the steps and you have focused on the theme of the round, but in such games I would like to enjoy the graphics that you are drawing. I went through the game randomly clicking on the arrows and only pressed the switch twice, how I won - I didn't understand.
Thank you very much for your work! I hope to see you in the next round!
Really appreciate the honest opinion! Please more of that! I should probably use that phrase as well when I judge games.
Thanks for the love on the art, you are right, i had to hide it. Perhaps having switches light some areas permanently would be better.
I did not have much to play test, so your win in the dark was something that can be replicated easily unfortunately. Sorry about that!
Thanks again! See you on the next round!
Great use of audio to help guide the player through the level. I think I missed some of the switches that lights up the room, maybe they could be a little bigger. Overall great entry and artwork.
Thanks for the comment Loten!
Indeed, they could have been a bit bigger, or at least have maybe a vibration sound to let you know when you are close. Hopefully you got to use "R" to go to the check points when stuck!
Thanks for the support!