Explaining away the lack of audio or ability to restart as the game being cursed got a laugh out of me. That's pretty clever lol.
In all seriousness this is a cool idea, although there isn't really a reason for the player to "do" anything. By that I mean not moving is the best strategy to not fall in the holes, which kind of makes the curses not relevant. If there were like, coins that spawned or something that the player was incentivized to pick up, then I think the game would make a lot more sense overall.
Nonetheless, good job!