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Hex Evil Lost Level's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #59 | 2.635 | 2.923 |
Accessibility | #67 | 2.080 | 2.308 |
Controls | #68 | 2.080 | 2.308 |
Fun | #69 | 1.872 | 2.077 |
Graphics | #70 | 2.011 | 2.231 |
Overall | #70 | 1.961 | 2.176 |
Originality | #75 | 2.080 | 2.308 |
Audio | #77 | 0.971 | 1.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1
Wildcards Used
Faustain Bargain and Crumbling location
Game Description
Handle this hexed game and see how long you can last with curses
How does your game tie into the theme?
The ground is transforming into blackness. You can make a deal with a devil to restore the land, but you will recieve a curse in return.
Source(s)
N/A
Discord Username(s)
Werecat#0172
Participation Level (GWJ Only)
2
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
Funny idea for a game fun to play with. Fun entry I like he game !!!!
Great game !!!!
Thank you for playing! I am glad you had fun.
Funny idea for a game. Really like how far you've taken the curse/hex idea. It would be nice if there was some indicator of which tile was about to collapse but I suppose if that was in the game it wouldn't be as cursed.
Valid point. I did see others provide indicator. I'll keep that in mind. Thank you for playing!
Iit seems to me a good and simple application of the theme and the wildcard. I lose very fast haha
A visual effect to indicate where the floor is going to be removed instead of doing it directly could be interesting.
Yeah, I saw another game give an indication about the floor about to be removed. I will keep that in mind for next game. Thanks for playing!
Explaining away the lack of audio or ability to restart as the game being cursed got a laugh out of me. That's pretty clever lol.
In all seriousness this is a cool idea, although there isn't really a reason for the player to "do" anything. By that I mean not moving is the best strategy to not fall in the holes, which kind of makes the curses not relevant. If there were like, coins that spawned or something that the player was incentivized to pick up, then I think the game would make a lot more sense overall.
Nonetheless, good job!
Good point. I ran out of time to learn how to implement a leaderboard. Should had thought about adding in coins to pay off the demon instead.
A neat concept, fun to play with. Fun entry
I'm happy you had fun. Thank you for playing!
Haha, that game's dialogue made me laugh a lot! The curses in this game are so heavy that if you press space too much, the game prevents you from playing it completely! Interesting take even if you lacked time for other stuff like audio. Good entry!
I accidentally kept pressing space to get though the dialogue and got two curses so fast. I had fun thinking up the dialogue. Thank you for playing!