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Perfect! Lovely colourful pixel art, especially in the intro. Simple controls that could apply to mobile gaming, but lots of depth in combat and upgrades. And, catchy 8-bitish medieval-type tunes to bring the world to life. Kudos! On a technical not, I noticed you used Godot, would you say it has any advantages over Unity?

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Thanks so much for playing! I'm a bit fan of both Unity and Godot and will usually switch back and forth between the two. I would say the main advantages for me of using Godot are:

- simplicity for 2d games (no need to worry about Z coordinate at all, first  class citizen for camera handling etc),

- faster code-test loop (unity is getting pretty heavy on this side and always takes 2-3 secs to recompile / run and changes when it's instant on godot - so this is just a quality of life

- much smaller footprint (the project takes a few mb and can be worked on from pretty much any low-end hardware)

- in-environment one-click documentation makes it super handy to just look up references on how internal APIs work

- open source usually means friendlier and more open community

I would still use Unity for anything 3d related (Godot 3 still has some lighting issues / 3d model import issues, but that's getting fixed soon I think!) and anything fairly complex (C# is just so much better than gdscript, and it's still a 2nd class citizen for Godot)

Happy to chat more if you want!