Very well put game, reminded me a game I played before, I like this.
Play game
The legend of Mora's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1 | 4.364 | 4.364 |
Game Design | #2 | 4.386 | 4.386 |
Overall | #2 | 4.140 | 4.140 |
Fun | #3 | 4.205 | 4.205 |
Graphics | #6 | 4.477 | 4.477 |
Innovation | #53 | 3.614 | 3.614 |
Theme | #54 | 3.795 | 3.795 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You will die often in this game, but each death provides an opportunity to come back stronger
Did you write all the code and made all the assets from scratch?
This game was made within one week completely from scratch in Godot. All the music was composed specifically for this game, all the music/art/sfx/code done was done throughout the week and is released under MIT license at https://github.com/nicolasbize/legend-of-mora for anyone interested
Comments
Really great game! The visuals, sound, music, gameloop, everything screams "POLIIIIIISHED", it is awesome what you did in only 7 days! The concept is good, and beautifully executed, good job!
My only real complain is that... I got bored really quickly ^^'. All the enemies seem to have the same pattern, so it's always "attack, [block, attack, attack] (repeat until enemy dies)", which gets old quickly ^^'. I would absolutely LOVE to play a game like this, but with more diversity in the attack patterns. That could be a really cool mobile game, I wouldn't mind paying a couple of bucks of watch videos between my runs ;)!
Congratulations, that's a really solid concept =)
Thanks so much for the feedback! You are absolutely right, the various enemy types were meant to have different strategies for attacking / defending - making it a lot more interesting to go through the game. I completely ran out of time for the jam and had to spend the last few hours getting balance in a good place so I could at least submit what I had.
I've included this in the post-jam version which I will upload as soon as the rating period is over.
Thanks so much for playing!
Yet another beautiful pixel art game, well done on this, this is quite a lot for a game jam.
Great game.
I really like the visuals and the audio too. It's a simple but well executed idea.
The only thing I would add is different attack speed from the enemies. After some playing I felt the time between attacks and block was kind of "repetitive" and it was easy to remember the pattern and kill.
Great job, really enjoyed playing your game.
I liked the game but the constant deaths made me stop playing it. I wasn't able to block anymore when I got the first skill upgrade and that killed my fun.
The graphics are super nice, the sound is super cool (although I'd like more variation) and the feeling is superb.
What a nice game, really ! Good job !
That is a really great game, I could not make something like that in a week.
This is incredible all around. Really well done. The music and art are incredible. I love the idea and the take on the theme. Nothing really negative to say about this game. Really well done.
By far the best game of the Jam I have played yet. So much polish and a complete product. Art, awesome. Music, awesome. Gameplay, awesome. Addictive, played to the end. (I noticed that the last armor animation has a frame with 2 colored pixels in the bottom left corner.) Fantastic Job!
This game's awesome! It feels very polished and complete and I can't believe it was done in only a week. This already feels like a complete game, though I might mention there was a bug where using the spear(?) I got bugged and couldn't move
Kinda got addicted for a bit. Very nice and interesting game. Love the music too it's very relaxing
very addictive and interesting game, i would like to commend you for the sound and music
Perfect! Lovely colourful pixel art, especially in the intro. Simple controls that could apply to mobile gaming, but lots of depth in combat and upgrades. And, catchy 8-bitish medieval-type tunes to bring the world to life. Kudos! On a technical not, I noticed you used Godot, would you say it has any advantages over Unity?
Thanks so much for playing! I'm a bit fan of both Unity and Godot and will usually switch back and forth between the two. I would say the main advantages for me of using Godot are:
- simplicity for 2d games (no need to worry about Z coordinate at all, first class citizen for camera handling etc),
- faster code-test loop (unity is getting pretty heavy on this side and always takes 2-3 secs to recompile / run and changes when it's instant on godot - so this is just a quality of life
- much smaller footprint (the project takes a few mb and can be worked on from pretty much any low-end hardware)
- in-environment one-click documentation makes it super handy to just look up references on how internal APIs work
- open source usually means friendlier and more open community
I would still use Unity for anything 3d related (Godot 3 still has some lighting issues / 3d model import issues, but that's getting fixed soon I think!) and anything fairly complex (C# is just so much better than gdscript, and it's still a 2nd class citizen for Godot)
Happy to chat more if you want!
This is great, very impressed by the amount of assets and how polished this is for one week. I found the shield was not very useful for me but I really enjoyed the level up and upgrade system. nice work!
Solid game overall! All the art was amazing and it was fun to get all the upgrades and destroy the enemies! The start was a tad slow and when I hit the winter mountain stage I felt like I powered up too fast but it was a fun game! Good work!
This was really fun to play. I am still a bit confused as to how blocking works but its a pretty relaxing game. The art style is really nice and the music is great. I like how you followed the theme by getting upgrades when you die. Also I think its awesome that you used godot I have been meaning to learn it and I think its cool that you made a game with it. Great work!
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