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Also, fun fact.. We completely forgot (I mean we left it on purpose...) to change the direction of transform animation for the ending button. We moved it from the back wall to the side wall with the windows.

The thing I loved the most about the idea for the time loop was that it meant we could easily scale the game design depending on the amount of time we had in total.

Anyways thanks for playing! No shame in using the walkthrough. I admit that I myself had to use the walkthrough for part of the keycard quest.