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I'm surprised more people haven't used this groundhog day premise where each loop, you get more information. Kudos for that creative use of the theme!

The dialogue was pretty entertaining and learning these new bits of information was always satisfying.

I also loved that it was a fully open 3D space! You don't see that too often in jams! Or, at least I don't...

If I had one thing to say, it would be that the fact that the game simply closes when you press the button felt a little anticlimactic. It'd be interesting to have seen how the scientist would react to you having averted the catastrophe nobody else knew about.

Overall, solid time! Though I must shamefully confess to using a walkthrough to find the keycard. 😔

Thanks a ton! And yeah, definitely, we wanted to have an ending cutscene to round out the game, but unfortunately we had to put that on the burner because we were already tight on schedule finishing the game. However, it is something we plan on revising post-jam. Thanks for the feedback!

Also, fun fact.. We completely forgot (I mean we left it on purpose...) to change the direction of transform animation for the ending button. We moved it from the back wall to the side wall with the windows.

The thing I loved the most about the idea for the time loop was that it meant we could easily scale the game design depending on the amount of time we had in total.

Anyways thanks for playing! No shame in using the walkthrough. I admit that I myself had to use the walkthrough for part of the keycard quest.