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Your artstyle is similar to something but I don't remember know but you picked a really good one to learn. But anyway, I have few things which I think can be changed or tweaked.

The main thing I would change is Player object. Without any health game is just a brute force simulator. I just pushed forward and rushed straight to the Eggs. Also dash should be on cooldown and it's properties too. My idea is to increase time before changing dimensions to 1.5 minute, put 3 second cooldown on dash and slightly increase movement speed. The dimensions could be a little better too. You can add more enemy types, more puzzles and/or boss enemy. And UI text could be a little better. I don't know much about Godot but try to look "How to make text look good" or something like that. In Unity there is normal text class and TextMeshPro text class. Maybe there is something for Godot I wonder.

I think your idea has potential but needs more work. If you want more help don't hesitate to write to me or to anyone in the community or on forums! Don't be shy and talk about your problems. It's very important these days.

Oh man! Thank you so much for this feedback. I really wanted this kind of critical review. The art style is similar to Blackthornprod's. 

As for the text, Godot has a RichTextLabel Node that is pretty useful but I just didn't have the time to implement a good font with it. 

Moreover I have been working in Godot for a year and now thinking of switching to Unity. That's not because Godot is bad (I love Godot so much <3), but because Unity has a much larger community and a few more reasons. 

If I feel like working more on this idea later then I do have some things to add, and I will definitely take your advice. :)

Can you help me with some Unity forums or Discord servers or QnA sites you recommend? That will be great help.

Again, Thanks a lot!