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(+1)

Precision rage platformers need responsive controls to feel fair and this unfortunately didn't have those. Especially the wall jumps need coyote time and jump buffering to feel responsive. But I liked the general idea and visual style of the game. It was also a nice touch to add tutorial within the main menu. Good work overall.

(+1)

Thanks for the feedback! Will try implementing it for sure.
These tips should also come in handy if I ever decide to make another platformer :)