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I have had a Dire realization, Krog is the best character in endless, even more than scutter and mudgill. Radiating him gives him slam and stagger, along with bellow+chorus, meaning he is a minor healer, deals thousands of damage per cast at max power, but more importantly

he reduces all enemy turn gauges by 10% per attack, and with beatdown triggers from max speed urso that happens faster they can attack... You see where this is going, and could have made my run immortal if I didn't Radiate Tizik

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PS finally got a +20 weapon

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thats a crazy high weapon O: 

permanent disables are something I want to try to avoid, hmm

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I save foods and items for a whole run then sell them all at a cheap forge and upgrade my items so I don't have to scrounge around for food to boost my stats, but the only stats that matter left are my tizik's int.

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PS im on loop 25 now

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my high-score is loop 7 man

look further down and you can find the recipe for the urso engine, that and a little savescumming will take you far, far into void territory...

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thanks!

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also what the hell is an urso engine? i got to loop 7 using krog, scutter and mudgill

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all good monsters, but using an urso in a nest to get double ursos, get 1 or both of them to rapidly cast with the max evolution ability Beatdown, and you can cause your monsters to attack extremely rapidly, with krog and scutter it can be pretty op, a shred mudgill could be good too.

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i mean that is kinda hard, maybe you should add like a innate (every (insert disable) reduce the effects caused by disable by x%) like on the bosses, because without the gradually reducing effect of disables dealt to a enemy, with enough mana regen/speed/stuff you can always move fast enough to outrun the duration

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also wyrmlet with the elixir thingy and the magic manipulation allows for a extreme boost of power on every monster during moments of need, and healing salve can heal 12 wounds every use (assuming max amt of monsters)

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wait omg... thats true!



realizes I haven't used miraculous elixer in 20 loops...

Wyrm is very good with Elixir and Salve though it should only be applying on 2 other monsters instead of the whole party currently.  (So 6 wounds unless something is broken lol)

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ah, i havent played in a while, in the past i remember the ability allows for the potion effects to be cast on everyone.