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You just need to relink the textures in the materials and boom! They become usable again.
The textures are also included in the downloadable zip.

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Thanks! This was helpful to me to learn that since sometimes I'll be rebuilding the whole pipeline from a vox file, it's probably best to figure out how to do that from the start.

You may also want to check out the textures in https://maxparata.itch.io/cyberpunkcity-monogon for the same pathing issue btw - I plan on purchasing them, and downloaded the free set for a test, and none of the textures came in.

Okay I'll look into that. Also, are you working in Unity?

I'm working in Godot (doing cleanup in Blender)

Ah okay, I'm asking because the asset pack is coming to Unity soon.
Does Godot have its own marketplace like the Unity Asset Store?

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Nice, congrats!

Godot does have an asset library, but I haven't found it to be as useful as Unity's: https://godotengine.org/asset-library/asset

I tend to use itch instead.

PS here's one of these voxel ladies in action:

Nicely done! What kind of game are you going to do?
Quick tip : You could try to attach a point light (without shadow) to the gasses and the saber so it propagates light when moving.

they have an asset library but nothing on there is "sold". its all free assets with various licenses