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(+1)

perfect thank you!! I just have one question on the system as im trying to play through it lol. So i love how things link together im just struggling to figure out how you find curses. Are they drawn? Is it whenever the darkness is the result of a confront action? I may have missed it but i dont see how you find a curse only what to do when one is found.

(+1)

after looking closer ive found it! Nevermind lol

Took me reading through the rules repeatedly while at my day job to actually realize I was overlooking that part as well. Lol. Curses confused us quite a bit, too. 

Oh of course. So actions in Firelights are very much interconnect. The gameplay loop is all trigger-based since many action results hint at you using another action to move forward in the story.

One of the first thing you do in the game is DISCOVER A REGION. From there, you may face a path that is hidden to you. To move forward, you may need to CONFRONT RISK or BUY INFORMATION with treasures. To get treasures, you need to SEARCH FOR TREASURES and when you do this, you may get the result a curse is onto you.

The game often don't force things, but hints at them. In this particular case, the game hints at you having to possibly CONFRONT RISK to remain hidden or perhaps hints at you having to FIGHT A CURSE. 

That being said, the direction that the story takes is entirely up to you.

Hope that helps!


again thanks!! Ive been thinking about this a lot and i like the mechanic

ive also noticed, is there a lose condition? Seems the fatigue is cured by rest so you continue on correct?

In the original game, there isn't! You can rest and try again later, basically. Though that doesn't mean you can't have one in your game ^^