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Oh of course. So actions in Firelights are very much interconnect. The gameplay loop is all trigger-based since many action results hint at you using another action to move forward in the story.

One of the first thing you do in the game is DISCOVER A REGION. From there, you may face a path that is hidden to you. To move forward, you may need to CONFRONT RISK or BUY INFORMATION with treasures. To get treasures, you need to SEARCH FOR TREASURES and when you do this, you may get the result a curse is onto you.

The game often don't force things, but hints at them. In this particular case, the game hints at you having to possibly CONFRONT RISK to remain hidden or perhaps hints at you having to FIGHT A CURSE. 

That being said, the direction that the story takes is entirely up to you.

Hope that helps!


again thanks!! Ive been thinking about this a lot and i like the mechanic

ive also noticed, is there a lose condition? Seems the fatigue is cured by rest so you continue on correct?

In the original game, there isn't! You can rest and try again later, basically. Though that doesn't mean you can't have one in your game ^^