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I wonder how do you make the dice bounce on the ground so realistically?

Animating that was a challenge. I drew the dice in different perspectives and made them into a sprite sheet.

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It's really hard work for a game made in 2 days. But you made it like in a real 3D environment.

Actually its in 2d! The game cheats the by storing the height of the dice and handles those physics separately and moves up the die up to make it look like its in the air

???

Can someone please simplify what they just said.

To be fair its not really that simple unless you know a bit about how games are made. The basic concept is the game uses a completly 2d physics engine and just fakes vertical height with the shadow which makes it look like its in the air