Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(5 edits)

The only thing stopping this from being absolute perfection is the controls. Pushing up stops you in your tracks - and its extremely difficult to avoid that happening while jumping around or trying to outmaneuver the enemies. ESPECIALLY with a gamepad.

  • Trying to move to escape enemies and coincidentally nudged up? Complete stop. Dead.
  • Trying to jump over something but touched up? Drop like a brick into the enemy. Dead.
  • Trying to use the Mage's levitate but brushed up? Not levitating anymore! Dead.

What would seem to eliminate this would be:

  • Allow looking up while moving without it stopping you.
  • Disable looking up while jumping/levitating (you can't attack while jumping anyway so it serves no purpose except to make you drop and get killed).
  • Be able to jump at any point of attack animation (like you can with teleport). 
  • Being able to jump much earlier at end of teleport animation. 

Being able to shoot while moving and jumping would be awesome, but I appreciate the game has probably been designed around this so it might unbalanced the game.

Hi, thanks for the feedback. 

The interaction between levitation and up/down control is indeed an oversight and will be fixed. 

Pressing up/down during the jump should not stop your horizontal movement unless you let go of left/right movement control, but in this situation pressing up/down doesn't matter at all, you'll drop down in place anyway. There might be a problem specific to a gamepad control, I'll look into it.

Hmm interesting, then could be the gamepad, its a D-Pad (not thumb stick), maybe it cant register up+left at the same time.  

The up/down during jump thing tho would be awesome, I'm sure that will save me a good number of deaths.