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(5 edits)

The only thing stopping this from being absolute perfection is the controls. Pushing up stops you in your tracks - and its extremely difficult to avoid that happening while jumping around or trying to outmaneuver the enemies. ESPECIALLY with a gamepad.

  • Trying to move to escape enemies and coincidentally nudged up? Complete stop. Dead.
  • Trying to jump over something but touched up? Drop like a brick into the enemy. Dead.
  • Trying to use the Mage's levitate but brushed up? Not levitating anymore! Dead.

What would seem to eliminate this would be:

  • Allow looking up while moving without it stopping you.
  • Disable looking up while jumping/levitating (you can't attack while jumping anyway so it serves no purpose except to make you drop and get killed).
  • Be able to jump at any point of attack animation (like you can with teleport). 
  • Being able to jump much earlier at end of teleport animation. 

Being able to shoot while moving and jumping would be awesome, but I appreciate the game has probably been designed around this so it might unbalanced the game.

Hi, thanks for the feedback. 

The interaction between levitation and up/down control is indeed an oversight and will be fixed. 

Pressing up/down during the jump should not stop your horizontal movement unless you let go of left/right movement control, but in this situation pressing up/down doesn't matter at all, you'll drop down in place anyway. There might be a problem specific to a gamepad control, I'll look into it.

Hmm interesting, then could be the gamepad, its a D-Pad (not thumb stick), maybe it cant register up+left at the same time.  

The up/down during jump thing tho would be awesome, I'm sure that will save me a good number of deaths.