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(1 edit)

It's an interesting concept, and I can see it going places, but it's too buggy right now to play.

While I feel that the player movement is too slow, all jumping feels fine. Player does seems large for this type of game. 
Don't force me back to the start when I press ESC, and consider adding some form of save system early in development.
Could pick up the keycard twice, by going back through the first door.

Game crashed after I moved through a door too many times. I don't know the exact cause, but it might be due to moving through a door when bullets are being destroyed (some crash due to yield perhaps). I could reliably get the game to crash by moving in and out of the same door a couple times while shooting.
When the game crashed a third time, this time while going through the second door without trying to break anything, I gave up.

Edit:
Played it a little bit further after that, trying to record the crash happening, but didn't encounter it anymore. The game did crash when pressing ESC at the end though.

(2 edits)

Are you playing on Linux or Windows?

EDIT: I think i've replicated the crash on windows. I'll see if I can isolate the reason and upload a fixed build later on.
EDIT2: Yeah it's going to take a while to fix this problem, it's not an easy solution.

Windows