- In 16:10, the game fills the screen vertically, leading to the sides being cut off.
- Still doesn't let you start the game with Z.
- Cartoony slimes with smiley faces and buds on their heads aren't the first thing I'd imagine as enemies when I hear "RoboTemplar."
- Still not a huge fan of the "winding paths with enemy spawners at the end" style of level design.
- Never felt the need to use bombs since the enemy/bullet density never got high enough that it was worth it.
- You can just fly past all the enemies and the health pickups are common enough that getting hit once or twice doesn't matter.
I really think you need a boss fight before the mechanics can be judged properly.
Text errors:
- Granade --> Grenade