i played for a bit,
as a m&b player myself i like the idea of directional attacks, although execution needs a bit of work here.
>sometimes the direction doesn't register, you can probably see this video to see what i mean, the left direction & up at some point of the video doesn't register. might have something to do with the speed threshold or something.
>sometimes even if the direction registers, the attack doesn't do anything which adds to this clunky feel
> you need to have some sort of buffering mechanism where if a player has just finished an attack but still in recover animation you should still be able to add an attack input to queue for the next attack and launch it when it's ready (it might fix my second point)
i think that's the main technical issue of the game for now, otherwise i think it looks good, especially the animation. good work.