>sometimes the direction doesn't register, you can probably see this video to see what i mean, the left direction & up at some point of the video doesn't register. might have something to do with the speed threshold or something.
Did you try turning down the threshold in the settings? I don't know if mouse sensitivity somehow has anything to do with it or if I just move my mouse in an abnormally jerky manner, but that's never been an issue for me.
>sometimes even if the direction registers, the attack doesn't do anything which adds to this clunky feel
Do you mean when you're close to a wall? I'm getting rid of that. It was to prevent clipping, but that's getting fixed eventually anyway.
> you need to have some sort of buffering mechanism where if a player has just finished an attack but still in recover animation you should still be able to add an attack input to queue for the next attack and launch it when it's ready
You can already chain some attacks, but buffering for attacks is planned.