>Are you not using SetInputModeGameOnly?
i am using it, but i don't really know why only on packaged build the cursor just jumps to the side of the screen, tbh it also happened when i played your game, you can see in my video i posted on my comment of your game there's this flicker of a cursor on the left side of the screen. it's probably just my pc tho cause i didn't hear any complaints about it. but whatever it is, i fixed it, and the cursor shouldn't stuck like it was right now.
>I think it should apply to all enemies.
ehh, it's also intentional, the smaller guys should be easy to cleave because they come in number and should be easier to clear out, if i use the hit bounce thing it would only hit 1 guy and it just wouldn't feel right on a mid-slower weapon like the baseball bat. it'd be easier to understand if you've played games like vermintide & darktide tho, since i based my combat system on that game.
>Are you saying it should or shouldn't push you
sorry, i meant it should push you, that's really weird, i mean it doesn't really push you that far like in your game cause the movement in my game is far slower but it shouldn't feel like as if there's not any difference between walking & dodging. i even tried this on lower fps and it's also pushed. but maybe it is indeed an fps issue but only happens on a far higher framerate, i'll have to check it out later.