>i had to force the mouse to the middle of the screen cause for whatever reason if i didn't sometimes the mouse would go out of the game's window just a bit where clicks hits the side of the window and ended up not registering to the game.
Are you not using SetInputModeGameOnly?
>which enemy did you fight that doesn't have a hitstop? is it the small mob of dudes? cause they have smaller cleave resistance so the attacks go through them. but i did add a sort of "hit stop" on them tho, i simply just slowed the animation down a bit instead of a complete stop. i guess i might need to tweak this again. other enemies that has a higher cleave resistance like the other 3 should have a hit bounce thing which should counts as a hit stop.
Maybe there is some hitstop on the Indonesians, but I think it should apply to all enemies.
>does the dodge animation plays but it didn't push you to the side/back or something? cause that's what it should do + some iframes.
Are you saying it should or shouldn't push you? Because it didn't and the animation made it seem like that's what it was meant to do.