Thanks Tomo
I don't want to move up and down by looking and going forward (like a halo Banshee) since I want you to be able to ascend or descend while shooting at something else.
I don't want the player to float infinitely high since it would trivialize certain parts of the game. I want it to feel more like a jet pack. Thats why it gets harder to ascend past a certain point. When taking off from a higher platform, your height cap is temporarily set higher, then slowly lerps back down.
Can you think of a good way to convey that to the player? Maybe like a pressure gauge or something? A lot of people are confused by this. Gotta think of a solution here
You can get new abilities for the demo by pressing X to see their hotkeys. Whirlwind is the F ability for Wind. That note may have been clipped on your monitor if you're not 1920x1080 :/