Trying the game again in better conditions. Overall I like the base very much but something is not clicking (yet). It would be about situating myself on the board and seeing the elements interacting with each others.
Also it's more personal, but nowadays I like more modern/minimalistic/sober designs for such dense games. I don't think it's incompatible with having a style and identity (thinking more of the AAA japanese approach than the typical occidental open world game for exemple).
I'll be happy to retry the game in the future.
Things I like :
- Sound Design
- Screen / Phases transitions
- Fluidity of Action
- Visual Effects (simple but effective so far)
- The whole randomisation theme
Things I'd like to see :
- A smaller HUD/Interface, or a slider to reduce its size. I think it could serve the game aesthetics, make it more sober and serious
- A more sharp and serious looking main font
- Less different fonts so the game elements are more quickly acquired visually, partitioned, and don't clash between each others
- Better card "hitbox" when they're in your hand so the hovering put them forth more smoothly
- Better visual separation of the card Title and Type
- More distinct frames for different card Types
- Not sure the mouse wheel to display a fixed frame of hovered card is nice. I'd like to just hover cards and have them being zoomed a bit so I can see them better. If I have to right click it would be to really admire the card and contemplate it for a long time, or think hard
- Maybe having the active card and the discarded card piles facing each other and being differentiated would help me better situating myself. Would allow for less mouse traveling too when countering a spell for example