Thanks for playing and leaving a comment, fren.
I agree with your comments about having a more sober design, but I'm meeting my limitations here since I'm very untalented when it comes to art and overall UI design. While I understand that something cleaner would be better, it's very hard for me to pull off, so I rather spending my time improving the mechanics and gameplay loop for now and maybe revisit the idea of giving the game a fresh coat of pain at a later point.
I will try to implement adjustable HUD sizes in the future, things might be a bit too big since my eyesight is not great and also I spend most of the time deving on a smaller screen that I should, so I might've overcompensated for this fact. Again UI design is not one of my fortes, so this might take a while to be implemented.
I'm in absolute shambles about the font because this is the "new and improved" font. Finding and choosing the right font is a Sisyphean task for me, I'm open to suggestions if you have any.
I've tried hover to zoom before but it ends up being too chaotic since you end up zooming stuff you didn't meant to half of the time.
Regarding the other visual changes you suggested and the repositioning of the graveyard and stack, I will keep them in mind and see what I can do to improve those aspects in the future.
Thanks for your feedback!