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(+1)

Hi, am doing feedback in video form cause it fun.

(+1)

Much thanks for recording your walk-through and giving really useful feedback! It really did help to see how you played my game, in order to get a better feeling of what other players might go through when playing. Also thanks for your patience (seriously). The game was really inspired by games like The world hardest game and Celeste.

There actually is coyote-time but I can tweak the length of the timer. The acceleration and deceleration are both probably too long. I will change them so that they feel more like Celeste's. There the acceleration/deceleration is pretty fast which allows you to make very precise jumps.

A coin and level counter are pretty good suggestions and I will add them after the jam has ended. I actually thought of making the doors tick during the jam, but there wasn't that much time so I put that very far behind on my to-do list (will add a line below the door). Didn't notice the softlock in level 5 should be an easy fix though. The ironic thing is that I think something similar appeared in the same level while I designed it.

The title is truly undescriptive. I was aware of that but thought it was kind of funny. Might rename it to something else ("CATch the fish" or my "CatFish" or something like that). The cat does look a tiny bit like Garfield, maybe the stripe on its back was subconsciously influenced by him.

The brutal level 8

I didn't realize that it was that hard (because I made the game). So I didn't think you would need to practice the right part. I will probably just move the first doors closer to the fish and put the entrance to the coin directly under the fish. Then I would just need to make the timer a bit longer and the level would be a lot fairer. Thanks for pointing that out. I got to admit, the difficulty curve is really nonexistent. That was because I wanted to introduce the player to a few mechanics at the beginning and then design hard levels with these. Maybe I will introduce the spikes a bit earlier and then make a few more levels with the first few mechanics of the game. So it should feel like the game gets progressively harder and doesn't just throw random rooms at you.

BTW what do you mean by a speedrun category called "X-Frames"? It is at "32:55" in the Video.

I really thank you for playing my game and I'm glad that you enjoyed it!

Oh the X-Frames thing was me just thinking like, that would be a funny name for a speed run game show.
Like instead of X-Games, its X-Frames haha, dont mind it.

Really fun entry!