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Noji

33
Posts
4
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4
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A member registered Mar 12, 2021 · View creator page →

Creator of

Recent community posts

Nice game. It was pretty fun to chain jumps together without touching the ground. The music was pretty neat. I liked the level ups since they they brought variety to the gameplay. I didn't really feel a change in my abilities with a bigger palette range. Still pretty entertaining.

Thanks for the review. Platformers do sometimes feel a bit weird when played on a keyboard (there is controller support). I'm glad you still liked the level design.

Thanks for the feedback. Glad you found it enjoyable. Yeah, you got pretty far. There are 11 Levels (12 with the end screen) and you were at level 8. I already got some feedback of level 8 being a bit too hard, so I will redesign it in the next version of the game.

Thanks

Nice that you did complete it. I'm glad you liked the graphics and controls. Normally i have problems with implementing both. I will implement music once the jam has ended. It feels a bit awkward without it. Thanks for the feedback!

Neat little game. I really liked the sounds of the birds. It helped to set a quite relaxing tone, which fit with the palette and the pixel art. The cats are a bit weird since they are on the normal path anyway.

Short but wholesome game.

Good concept. I wasn't able to find out how to get behind the vases in level 3. Is there some way to destroy them? I would advice you to add instructions on your game page.

The game is fairly interesting but doesn't feel quite finished.

The absolute focus has a pretty interesting concept and nice animation. I think it needs some more thought put into it though, since you only have to press it in order to activate it. After that you are basically just automatically winning after you've pressed on the enemy enough times.

Good job!

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Nice game. The art seems pretty well made and I like how the players animations feel, even though the sprite in itself isn't animated. The gravity of the player while falling is a bit too high. Good game.

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Nice cutscene at the beginning. The game visuals have been pretty nice. Simple but polished endless runner. When i put it in fullscreen the cat army and the floor didn't connect anymore to the end of the screen (should be an easy fix though). Sometimes some jumps have seemed a bit unfair because of the timing of the shot coming out of the cat army.

Good job

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Very interesting idea. I liked the idea overall gameplay. Also liked that you could decide whether or not you want to move forward slowly and controlled which results in you not being faster than the barrier, or with dashing which kind of takes control away from you for a few frames. 

Everything felt very polished and interactive. I liked the relaxing music playing in the background.

Good game.

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Good game! The idea is interesting and the controls too. I find it good that you didn't just use arrow keys or WASD but swiping, that makes it feel more original and suits the theme of the game better. Sometimes it felt like i got hit even after i cut through an object. The upgrade system is a good idea, but i found it pretty hard to buy upgrades while fighting. Also nice detail that you can interact with the menu title.

I like the concept and find it unique. The puzzles are nicely designed. The only thing missing here would be a bit of polish.

Much thanks for recording your walk-through and giving really useful feedback! It really did help to see how you played my game, in order to get a better feeling of what other players might go through when playing. Also thanks for your patience (seriously). The game was really inspired by games like The world hardest game and Celeste.

There actually is coyote-time but I can tweak the length of the timer. The acceleration and deceleration are both probably too long. I will change them so that they feel more like Celeste's. There the acceleration/deceleration is pretty fast which allows you to make very precise jumps.

A coin and level counter are pretty good suggestions and I will add them after the jam has ended. I actually thought of making the doors tick during the jam, but there wasn't that much time so I put that very far behind on my to-do list (will add a line below the door). Didn't notice the softlock in level 5 should be an easy fix though. The ironic thing is that I think something similar appeared in the same level while I designed it.

The title is truly undescriptive. I was aware of that but thought it was kind of funny. Might rename it to something else ("CATch the fish" or my "CatFish" or something like that). The cat does look a tiny bit like Garfield, maybe the stripe on its back was subconsciously influenced by him.

The brutal level 8

I didn't realize that it was that hard (because I made the game). So I didn't think you would need to practice the right part. I will probably just move the first doors closer to the fish and put the entrance to the coin directly under the fish. Then I would just need to make the timer a bit longer and the level would be a lot fairer. Thanks for pointing that out. I got to admit, the difficulty curve is really nonexistent. That was because I wanted to introduce the player to a few mechanics at the beginning and then design hard levels with these. Maybe I will introduce the spikes a bit earlier and then make a few more levels with the first few mechanics of the game. So it should feel like the game gets progressively harder and doesn't just throw random rooms at you.

BTW what do you mean by a speedrun category called "X-Frames"? It is at "32:55" in the Video.

I really thank you for playing my game and I'm glad that you enjoyed it!

Thanks for playing! That was exactly why i implemented collectables. To give players who want an even bigger challenge (if the feel like it). Yeah, a reset button  should be required for a game like that. Will add once the jam has ended.

Thanks! Glad, you enjoyed.

Thanks for playing! Didn't have enough time to implement background music that wouldn't become annoying because it loops every 10 seconds so i left it. I will though try to come up with something once the jam has ended.

Thanks for the feedback. Yeah, its a tad unoriginal (hope the level design makes up for it).

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Good feedback and good subjection. It didn't even come to my mind to add WASD since I've gotten used to play on the arrow keys. I will add support for hit once the jam has ended.

Thanks!

Thanks! A reset button is definitely something i will be working on once the jam has ended.

cat

Thanks for playing! Glad you enjoyed it.

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Thanks! It is indeed (difficult).

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Good game. It is more complex than you would think. The art and music are nice. The game feels pretty polished.

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Nice concept. Was just a little confused what exactly to do at the beginning.

Took me 111 steps

Good game. Nice background theme!

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Sure, I added some instructions on the page.

Thanks for pointing out.

Awesome game! I liked the combat system. It is just a little bit short.

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I liked the game! The sound design and gameplay were great. The only bug I encountered, was an error message that occurred when you sacrificed a follower.

Thanks

Thank you for your feedback. Perhaps i should balance the levels more.

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Thanks. I will scale the items up, after the jam has ended.