Nice game. It was pretty fun to chain jumps together without touching the ground. The music was pretty neat. I liked the level ups since they they brought variety to the gameplay. I didn't really feel a change in my abilities with a bigger palette range. Still pretty entertaining.
Noji
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The game is fairly interesting but doesn't feel quite finished.
The absolute focus has a pretty interesting concept and nice animation. I think it needs some more thought put into it though, since you only have to press it in order to activate it. After that you are basically just automatically winning after you've pressed on the enemy enough times.
Good job!
Nice cutscene at the beginning. The game visuals have been pretty nice. Simple but polished endless runner. When i put it in fullscreen the cat army and the floor didn't connect anymore to the end of the screen (should be an easy fix though). Sometimes some jumps have seemed a bit unfair because of the timing of the shot coming out of the cat army.
Good job
Very interesting idea. I liked the idea overall gameplay. Also liked that you could decide whether or not you want to move forward slowly and controlled which results in you not being faster than the barrier, or with dashing which kind of takes control away from you for a few frames.
Everything felt very polished and interactive. I liked the relaxing music playing in the background.
Good game.
Good game! The idea is interesting and the controls too. I find it good that you didn't just use arrow keys or WASD but swiping, that makes it feel more original and suits the theme of the game better. Sometimes it felt like i got hit even after i cut through an object. The upgrade system is a good idea, but i found it pretty hard to buy upgrades while fighting. Also nice detail that you can interact with the menu title.
Much thanks for recording your walk-through and giving really useful feedback! It really did help to see how you played my game, in order to get a better feeling of what other players might go through when playing. Also thanks for your patience (seriously). The game was really inspired by games like The world hardest game and Celeste.
There actually is coyote-time but I can tweak the length of the timer. The acceleration and deceleration are both probably too long. I will change them so that they feel more like Celeste's. There the acceleration/deceleration is pretty fast which allows you to make very precise jumps.
A coin and level counter are pretty good suggestions and I will add them after the jam has ended. I actually thought of making the doors tick during the jam, but there wasn't that much time so I put that very far behind on my to-do list (will add a line below the door). Didn't notice the softlock in level 5 should be an easy fix though. The ironic thing is that I think something similar appeared in the same level while I designed it.
The title is truly undescriptive. I was aware of that but thought it was kind of funny. Might rename it to something else ("CATch the fish" or my "CatFish" or something like that). The cat does look a tiny bit like Garfield, maybe the stripe on its back was subconsciously influenced by him.
The brutal level 8
I didn't realize that it was that hard (because I made the game). So I didn't think you would need to practice the right part. I will probably just move the first doors closer to the fish and put the entrance to the coin directly under the fish. Then I would just need to make the timer a bit longer and the level would be a lot fairer. Thanks for pointing that out. I got to admit, the difficulty curve is really nonexistent. That was because I wanted to introduce the player to a few mechanics at the beginning and then design hard levels with these. Maybe I will introduce the spikes a bit earlier and then make a few more levels with the first few mechanics of the game. So it should feel like the game gets progressively harder and doesn't just throw random rooms at you.
BTW what do you mean by a speedrun category called "X-Frames"? It is at "32:55" in the Video.
I really thank you for playing my game and I'm glad that you enjoyed it!