Hello,
This past weekend I played your game. Overall, there is a glimmer of something interesting in this game but it has a lot of rough edges.
This game caught my attention based on the striking art and polish in the looks of the game. It definitely seemed like a cut-above-the-rest when compared to other RPG Maker games. There was also some impressive foresight in including a warning (and option to disable) about copywritten music for streamers, big, big A+ on this one, thank you! However, things quickly started falling apart.
First, a major pet-peeve of mine is games that don't give you a chance to check the options menu before starting the game. Game developers should know - and allow - players to adjust the game to the way they are most comfortable playing before they start playing. Though, once I was in game, I realized the reason why the option menu was missing from the title screen: there really are no options, which is just strange. There are so many things that could and should be in the option menu to ensure players are able to play the game comfortably: from allowing for faster turns and animation, to rebindable keys, to volume sliders, plus countless other things.
Once the game begins, a proper tutorial is never given to the player. Another A+ design decision is allowing the player to access a written tutorial at any time from the menu. This is great for returning players or players who may have forgotten some nuance in the design after the tutorial. However, this is not a substitution for a proper tutorial. A proper tutorial should walk players through the controls of the game to help them get to grips with the controls and nuance of the mechanics. This is also a great place to include an option in your options menu to either enable or disable tutorials for players who either wish to figure it out themselves or players who have already played the tutorial once.
Next, there is a strange disconnect in the first combat encounter. After witnessing our protagonist use physical violence to solve his problem, our first mission in a tactics game is...to not use violence and make our way to an objective.
I really felt like I was missing some sort of key bit of information because enemies hit like a mac truck making me want to avoid them at all cost. This is why a proper tutorial would have helped me feel more confident that I was playing the game properly. The second mission seemed virtually impossible to complete simply due to feeling underpowered. Am I expected to grind deaths to get EXP to complete the fight? Surely not, that seems like a daft way of overcoming the challenge presented in the game. Considering other commenters on this page were able to get past the second mission, I can only assume I was playing the game incorrectly; again, this is why a proper tutorial should have been implemented.
If you'd like to watch my experience with your game, I've linked the archive below. You can click the timestamps to jump to when I start playing your game.